57 research outputs found

    A note on the efficiency of position mechanisms with budget constraints

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    We study the social efficiency of several well-known mechanisms for the allocation of a set of available (advertising) positions to a set of competing budget-constrained users (advertisers). Specifically, we focus on the Generalized Second Price auction (GSP), the Vickrey–Clarke–Groves mechanism (VCG) and the Expressive Generalized First Price auction (EGFP). Using liquid welfare as our efficiency benchmark, we prove a tight bound of 2 on the liquid price of anarchy and stability of these mechanisms for pure Nash equilibria

    The efficiency of resource allocation mechanisms for budget-constrained users

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    We study the effciency of mechanisms for allocating a divisible resource. Given scalar signals submitted by all users, such a mechanism decides the fraction of the resource that each user will receive and a payment that will be collected from her. Users are self-interested and aim to maximize their utility (defined as their value for the resource fraction they receive minus their payment). Starting with the seminal work of Johari and Tsitsiklis [Mathematics of Operations Research, 2004], a long list of papers studied the price of anarchy (in terms of the social welfare - the total users’ value) of resource allocation mechanisms for a variety of allocation and payment rules. Here, we further assume that each user has a budget constraint that invalidates strategies that yield a payment that is higher than the user’s budget. This subtle assumption, which is arguably more realistic, constitutes the traditional price of anarchy analysis meaningless as the set of equilibria may change drastically and their social welfare can be arbitrarily far from optimal. Instead, we study the price of anarchy using the liquid welfare benchmark that measures effciency taking budget constraints into account. We show a tight bound of 2 on the liquid price of anarchy of the well-known Kelly mechanism and prove that this result is essentially best possible among all multi-user resource allocation mechanisms. This comes in sharp contrast to the no-budget setting where there are mechanisms that considerably outperform Kelly in terms of social welfare and even achieve full effciency. In our proofs, we exploit the particular structure of worst-case games and equilibria, which also allows us to design (nearly) optimal two-player mechanisms by solving simple differential equations

    Tight distortion bounds for distributed metric voting on a line

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    We consider a voting problem where agents and alternatives are on the line of real numbers, the agents are partitioned into disjoint districts, and the goal is to choose one alternative using a distributed voting mechanism. Such mechanisms select a representative alternative for each district and then choose one of them as the winner. We design simple mechanisms with distortion at most 2 + √5 for the average-of-max and max-of-average cost objectives, matching the corresponding lower bound shown in previous work

    How effective can simple ordinal peer grading be?

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    Ordinal peer grading has been proposed as a simple and scalable solution for computing reliable information about student performance in massive open online courses. The idea is to outsource the grading task to the students themselves as follows. After the end of an exam, each student is asked to rank — in terms of quality — a bundle of exam papers by fellow students. An aggregation rule then combines the individual rankings into a global one that contains all students. We define a broad class of simple aggregation rules, which we call type-ordering aggregation rules, and present a theoretical framework for assessing their effectiveness. When statistical information about the grading behaviour of students is available (in terms of a noise matrix that characterizes the grading behaviour of the average student from a student population), the framework can be used to compute the optimal rule from this class with respect to a series of performance objectives that compare the ranking returned by the aggregation rule to the underlying ground truth ranking. For example, a natural rule known as Borda is proved to be optimal when students grade correctly. In addition, we present extensive simulations that validate our theory and prove it to be extremely accurate in predicting the performance of aggregation rules even when only rough information about grading behaviour (i.e., an approximation of the noise matrix) is available. Both in the application of our theoretical framework and in our simulations, we exploit data about grading behaviour of students that have been extracted from two field experiments in the University of Patras

    Simple combinatorial auctions with budget constraints

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    We study the efficiency of simple combinatorial auctions for the allocation of a set of items to a set of agents, with private subadditive valuation functions and budget constraints. The class we consider includes all auctions that allocate each item independently to the agent that submits the highest bid for it, and requests a payment that depends on the bids of all agents only for this item. Two well-known examples of this class are the simultaneous first and second price auctions. We focus on the pure equilibria of the induced strategic games, and using the liquid welfare as our efficiency benchmark, we show an upper bound of 2 on the price of anarchy for any auction in this class, as well as a tight corresponding lower bound on the price of stability for all auctions whose payment rules are convex combinations of the bids. This implies a tight bound of 2 on the price of stability of the well-known simultaneous first and second price auctions, which are members of the class. Additionally, we show lower bounds for the whole class, for more complex auctions (like VCG), and for settings where the budgets are assumed to be common knowledge rather than private information

    Heterogeneous Facility Location with Limited Resources

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    We initiate the study of the heterogeneous facility location problem with limited resources. We mainly focus on the fundamental case where a set of agents are positioned in the line segment [0,1] and have approval preferences over two available facilities. A mechanism takes as input the positions and the preferences of the agents, and chooses to locate a single facility based on this information. We study mechanisms that aim to maximize the social welfare (the total utility the agents derive from facilities they approve), under the constraint of incentivizing the agents to truthfully report their positions and preferences. We consider three different settings depending on the level of agent-related information that is public or private. For each setting, we design deterministic and randomized strategyproof mechanisms that achieve a good approximation of the optimal social welfare, and complement these with nearly-tight impossibility results

    Adaptive wireless power transfer in mobile ad hoc networks

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    We investigate the interesting impact of mobility on the problem of efficient wireless power transfer in ad hoc networks. We consider a set of mobile agents (consuming energy to perform certain sensing and communication tasks), and a single static charger (with finite energy) which can recharge the agents when they get in its range. In particular, we focus on the problem of efficiently computing the appropriate range of the charger with the goal of prolonging the network lifetime. We first demonstrate (under the realistic assumption of fixed energy supplies) the limitations of any fixed charging range and, therefore, the need for (and power of) a dynamic selection of the charging range, by adapting to the behavior of the mobile agents which is revealed in an online manner. We investigate the complexity of optimizing the selection of such an adaptive charging range, by showing that two simplified offline optimization problems (closely related to the online one) are NP-hard. To effectively address the involved performance trade-offs, we finally present a variety of adaptive heuristics, assuming different levels of agent information regarding their mobility and energy

    Envy-freeness in house allocation problems

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    We consider the house allocation problem, where m houses are to be assigned to n agents so that each agent gets exactly one house. We present a polynomial-time algorithm that determines whether an envy-free assignment exists, and if so, computes one such assignment. We also show that an envy-free assignment exists with high probability if the number of houses exceeds the number of agents by a logarithmic factor

    Bounding the inefficiency of compromise

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    Social networks on the Internet have seen an enormous growth recently and play a crucial role in different aspects of today's life. They have facilitated information dissemination in ways that have been beneficial for their users but they are often used strategically in order to spread information that only serves the objectives of particular users. These properties have inspired a revision of classical opinion formation models from sociology using game-theoretic notions and tools. We follow the same modeling approach, focusing on scenarios where the opinion expressed by each user is a compromise between her internal belief and the opinions of a small number of neighbors among her social acquaintances. We formulate simple games that capture this behavior and quantify the inefficiency of equilibria using the well-known notion of the price of anarchy. Our results indicate that compromise comes at a cost that strongly depends on the neighborhood size
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